![]() *Use a break-angle of 0.5 or 1.0 if you want a smoother change to the taper of the mesh roads, many folks miss this (it is easy to miss!). *Drop you mesh roads into the surface of the land just a bit and use the smoother or lower land tool to lower the land just below the road surface so that it is possible to get back on the road if you slide off. ![]() ![]() *Use a texture length of 15~20 or so, so it looks proportionate and doesn't repeat every 6 feet. *Use textures with transparency=0 on mesh roads, so that shadows and such work properly and the texture edges don't glitch. Looks like you've gotten into level editing here on beamng.drive - fun fun fun! Just a few tips:
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